The educational objective of second-degree studies with a practical profile in the field of Computer Science is to prepare specialists possessing advanced knowledge and skills in the field of programming and creating computer games. Therefore, second-degree studies in the field of Computer Science offer two specializations: Programming and Creating computer games.
The curriculum, developed in cooperation with business representatives, is designed in a way that guarantees the education of comprehensively prepared specialists who will have competences enabling them to dynamically enter the labor market and take the position of leaders of task and management teams in domestic enterprises from the broadly understood IT sector.
Programming specialization. The programming specialization was created for students interested in both practical skills in software engineering as well as knowledge concerning theoretical basics of computer science, including algorithms supporting the programming process and mathematical basics of cryptography. Thanks to it, the graduate will gain experience in creating practical IT solutions based on modern languages and programming technologies. The specialization will also allow to deepen the knowledge of object-oriented programming, compiler design and principles of ensuring the security of computer systems. In addition, the graduate will acquire additional knowledge and skills in the field of functional programming, data mining, business application programming, cloud computing technology and methods of managing IT projects enabling teamwork. A graduate of the programming specialization will possess skills in the field of creating, developing and implementing IT systems, which will ensure a good position on the labour market.
A graduate of the programming specialization is a qualified:
- tester and programmer,
- software architect,
- back-end developer,
- specialist in the production, implementation, and development of modern software.
Creating computer games specialization. Computer games are currently one of the most recognizable Polish export goods. Although the title of the Polish gaming capital belongs to Katowice and it is there that numerous companies related to computer graphics and the computer games industry have their offices and branches, Częstochowa is the most important urban centre located in the northern subregion of the Silesian Voivodeship, which is dynamically developing and becoming a competitive counterweight to the offer of Katowice and the Upper Silesian Metropolis. Hence, the idea of providing graduates with the creating computer games specialization, which was created to teach practical skills and develop competences in the field of designing and programming computer games, including designing interfaces for games, ways of using and operating engines to simulate a specific scene, methods of modeling and animating 2D and 3D objects, designing 3D scenes that will be physically simulated, programming games for mobile devices, using artificial intelligence methods and algorithms in games. The curriculum focuses on the subjects related to computer and multimedia graphics, in particular: designing and programming graphics for the needs of games, proper sounding in games, designing augmented reality (AR) and programming virtual reality (VR). A graduate of this major is able to practically use the latest technologies in computer graphics and multimedia and quickly adapt to market requirements and needs.
- Practical profile of the classes (laboratory and exercise classes).
- Extensive contacts with potential employers, including in the field of internships and apprenticeships - we provide 3-month internships.
- Staff with high teaching qualifications, practical and significant scientific achievements.
- A modern and constantly developed teaching base.
- Laboratory classes that take place in modern laboratories in small groups - max. 12 people.
- Access to the well-equipped University Library, Internet databases and the faculty's computer lab.
- Possibility of part of studies at partner universities under the Erasmus+ program.
- Scholarships and accommodation at the Student House.
- Development of interests through activity in the Scientific Association of Students of the the Faculty of Science and Technology.
- Nice and friendly atmosphere conducive to studying, based on direct contact between the student and the lecturer.
- English language – level B2 (Common European Framework)
Verification of a candidate's qualifications and competencies is conducted by the Dean's Plenipotentiary for Computer Science. The final decision is made by the Faculty Recruitment Committee after consultation with the Dean's Plenipotentiary for Computer Science within the timeframe set out in the recruitment schedule.
Candidates who have not achieved the learning outcomes required for a given second-degree course of study may apply for admission if it is possible to make up for the lacking knowledge, skills, and social competencies by completing paid courses specified as programme differences to be achieved.The qualification is based on a ranking list drawn up on the basis of the arithmetic mean of all grades obtained during the undergraduate studies, specified in the diploma supplement.